DEVLOG - Presentation / Graphics


This week I have created scenes for the game, these include the main menu, instructions, win scene and lose scene. I was able to obtain text that suited the game from a designer named GGBotNet on itch-io, (GGBotNet, 2022). Each scene, except the game scene, has buttons that can navigate between them. So far for each scene the background is pure black, I plan to change this though. To allow the buttons to work I have used a scene switcher script, unlike the player, when their health goes to zero a code goes straight to scene three. The only scene that is not available to see is the winning scene. This is because in the game the way to win is not set up yet.

The basic ghost also now has a sprite, this was acquired from (JotaFaD, 2013). The striker ghost still does not have a sprite as I am unable to find one. I have also made set up the code for the lava to end the players life as well as added animation to lava. I have also set up the player to shoot light orbs, Gif 1. The original design of using a flashlight was discarded as I was unable to figure out a way to get the light working. I have used a “glowing” sprite for the light orb made by (Rallix, 2016). Sprites for the keys have also been implemented and their graphics align with the rest of the game, figure 1, these keys are from (BizmasterStudios, 2017) under the license CC BY 4.0 (creative commons, n.d.).

Gif 1 light Orb with trail effect

Figure 1 key (BizmasterStudios, 2017)

Improvements:

The player still needs a sprite, hopefully with animation. I still need to setup a way for the player to active the win scene. The camera still also needs to be improved upon, so the black background is not shown. I have also decided to make a hard difficulty if I have time, this is just increasing the spawn rate of the striker ghost as well as increasing the dash speed. The basic ghost will also have an increased speed. 


References:

BizmasterStudios, 2017. OpenGameArt.Org. [Online] Available at: https://opengameart.org/content/key-icons [Accessed 2023].

creative commons, n.d. Attribution 4.0 International (CC BY 4.0). [Online] Available at: https://creativecommons.org/licenses/by/4.0/ [Accessed 2023].

GGBotNet, 2022. https://ggbot.itch.io/helpme-font. [Online] Available at: https://ggbot.itch.io/helpme-font [Accessed 2023].

JotaFaD, 2013. OpenGameArt.Org. [Online] Available at: https://opengameart.org/content/ghost-like-rpg-character [Accessed 2023].

Rallix, 2016. OpenGameArt.Org. [Online] Available at: https://opengameart.org/content/lightmeter [Accessed 2023].

Files

Build.zip Play in browser
May 14, 2023

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